Chess Set – Production Pipeline

MDU 115 – Asset Production Pipeline Blog

For this task the initial intention was to model and texture a chess board and chess set including a king, queen, rook, knight, bishop and pawn. The following blog will outline the production pipeline that was executed in order for it to happen.

Pre-Production

Before modelling research was undertaken in order figure out what object would be modelled for this task. Initial ideas included weapons and objects from Avatar: The Last Airbender such as Aang’s glider or Sokka’s sword. Other ideas included the Zat’Nik’Tel gun from Stargate SG1. However, a chessboard and pieces was officially decided upon.

After researching different interpretations of the chess pieces, some good examples of abstract interpretations were found and then inspiration was drawn from them to create original abstract designs.

The following sketches are rough concepts drawn by myself.

chess peices concepts

Modelling

After the pre-production was complete, it was proceeded by modelling the pieces. The king, queen and castle used the same sphere base with modified tops, while the knight was created using the line tool and the bishop was created from a cone primitive. The pawn was created using a cone that had the point cut and extruded.

The board was made using a box primitive and adding a series of extrusions and smaller boxes on top for the grid.

UV Mapping

Due to time constraints, only 3 objects were UV Mapped, and these include the chess board, king and queen. The board was planar unwrap while the other two used combination of planar and cylinder unwrapping.

Texturing and Shaders

After doing the UV mapping and applying the necessary shaders in 3DS Max, the models were moved into Quixel Suite and pre-made textures were applied.

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